#include "stdafx.h"
#include "Heightmap.h"

//-------------------------------------------------------------------------
// constructors
//-------------------------------------------------------------------------

CHeightmap::CHeightmap()
{
}

//-------------------------------------------------------------------------
// destructor
//-------------------------------------------------------------------------

CHeightmap::~CHeightmap()
{
}

//-------------------------------------------------------------------------
// overloaded operators
//-------------------------------------------------------------------------

//-------------------------------------------------------------------------
// functions
//-------------------------------------------------------------------------

void CHeightmap::Create(int Size)
{
	m_HeightValues.SetupUncomp8Bit(Size);
}
